Saturday, 23 April 2011
Portal 2, worth the wait?
So, I picked up Portal 2 at the release and quickly fired it up to see what it has to offer. And, to answer the title question, yes it was worth the wait. Though by wait, we should first look at Valve's innovative release system using the potato sack. Essentially, you could pre-buy the game bundled with a bunch of Indie game titles selected by Valve from the steam library, and the more people logged into the games the closer Portal 2 would come to being released early.
So, release mechanism aside, players of the first Portal game will know how it plays, and in short I will say to you guys, stop reading here because, honestly, the game is more of the same procedure. It feels and plays the same as before, though the look of it has gotten a little more polish since, as you might expect with the passage of time and Valve's evolving Source engine.
Well, ok there is a little more on Portal 2's table I guess, so keep reading a little longer and I will tell you where to stop.
Thursday, 21 April 2011
What happens in New Vegas...
... Stays in New Vegas. Yes, it is time for a new Fallout game review.
Fallout New Vegas is Bethesda Softworks' newest offering in the post-apocalyptic retro scene, served up by Obsidian Entertainment.
Many of you (or rather my three readers, in any case) will know my thoughts on Fallout 3 by now, so this game does have some pretty deep shoes of expectation to fill. The open world format delivered by Fallout games, seeded with well structured deposits of intrigue and backstory supplements to those willing to search for them, made Fallout 3 one of the best games I have played. Mainly because it made free-roaming in an open world worthwhile when you found some small supply cache either guarded by raiders or traders or entirely empty leaving you to wonder when the three bears would be coming home. It always delivered something interesting.
But I will not go on gushing about how excellent FO3 was since I pretty much covered it in my original review. So let us look towards the new mewling baby in the Fallout series, already sporting it's first DLC and a wealthy library of community mods to add more depth (or, if you like this kind of thing, god weapons.) Of course, these are only available to the PC players, sorry console guys but you chose to play an FPS on a kids toy...
Fallout New Vegas is Bethesda Softworks' newest offering in the post-apocalyptic retro scene, served up by Obsidian Entertainment.
Many of you (or rather my three readers, in any case) will know my thoughts on Fallout 3 by now, so this game does have some pretty deep shoes of expectation to fill. The open world format delivered by Fallout games, seeded with well structured deposits of intrigue and backstory supplements to those willing to search for them, made Fallout 3 one of the best games I have played. Mainly because it made free-roaming in an open world worthwhile when you found some small supply cache either guarded by raiders or traders or entirely empty leaving you to wonder when the three bears would be coming home. It always delivered something interesting.
But I will not go on gushing about how excellent FO3 was since I pretty much covered it in my original review. So let us look towards the new mewling baby in the Fallout series, already sporting it's first DLC and a wealthy library of community mods to add more depth (or, if you like this kind of thing, god weapons.) Of course, these are only available to the PC players, sorry console guys but you chose to play an FPS on a kids toy...
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